Archive - February, 2009

If you haven’t seen this…

February 25 0 Comments Category: Second Life

Your soul is a withered ruination. But don’t worry; everything’s okay now.

Code Snippets

February 25 0 Comments Category: Second Life

With a strange combination of GeSHi, CSS, and WordPress plugins, I finally managed to get an LSL code pasting solution I’m happy with: default {     state_entry()     {         llSay(0, "Hello, douchebag!");     }     touch_start(integer total)     {         llSay(0, "Quit fucking [...]

A Note About Theme

February 23 0 Comments Category: Second Life

I’ve been asked, with increasing frequency, about the theme/genre of our products.  A lot of weapon-makers concentrate on making replica weapons: Beretta 9mms, Desert Eagles, Uzis, etc.  We’ve never really done that, and I’m forever being asked why.

Suspended!

February 16 1 Comment Category: Second Life

So… I got suspended from Second Life for “misrepresentation of a Linden.” Funny, because I’ve had no contact with anybody outside my friends list for the last several days, and most of those conversations were chatting about, y’know, my cat. Or scripting questions. I’ve certainly not represented myself as a Linden in any way, shape, [...]

The Man, The Myth

February 15 0 Comments Category: Second Life

I’m kidding about the title.  But in all seriousness, I’m not the dick many Second Lifers think I am. I titled my blog “That Griefer Guy” as a joke, because I’m often known as just that, as if my only purpose as a Second Life creator has been to create chaos and disruption in sandboxes [...]

Indecent Haiku

February 11 0 Comments Category: Projects, Second Life

If anybody’s actually reading this, I’d like to point your attention to a new project I’m collaborating on in RL.  It’s called Indecent Haiku, and it’s a collection of supposedly funny and most definitely NSFW haiku. My particular collection of “works” can be found here.

What’s in a syntax?

February 11 0 Comments Category: General

I’ve recently been working on a project that allows for third-party plug-in development.  I’ve become very interested in plug-in systems (though they’re a pain in the ass to script) because they’re the perfect situation:  it allows for other developers with nifty ideas to improve your product without any work from you.  The laziness is neat, [...]

ScienceSim

February 09 0 Comments Category: Projects

Check out what Intel’s doing with OpenSim (I helped a little).

A MSG about Secret MSGR

February 09 1 Comment Category: Second Life

Here’s a little secret:  of all the products I’ve ever made, I use Secret MSGR the most. Seriously, it’s a shitload of fun.  Good, clean, anonymous fun that doesn’t end up with anybody getting launched into outer space.  It’s the only HUD I wear all the time. Usually, I slap on the identity “Second Life” [...]

New York, Neeeew Yoooooork!

February 05 0 Comments Category: Second Life

I have a confession to make.  I don’t like New York. Gasp. The thing is, in New York, if you say “I don’t like New York,” your statement is immediately met with a “well, that’s just ‘cuz you can’t hack it here” attitude.  Thing is, I can hack it here fine.  Not liking New York [...]